This is a quite comprehensive list of mobile prototyping tools.
Some of these can save you heaps of time.
This exercise can work really well during collaborative design workshops. In this exercise, everyone writes down on Post-it notes the elements that may appear on a certain page. These are then stuck to the wall in order of importance, as if they were appearing linearised on a mobile phone. The resulting discussion may generate some surprising conclusions.For example, you may realise that navigation is not the most important component on the page. This could follow through to the design, where a skip link at the top of the page links to the navigation in the footer.
Check the details on netmagazine.com
Style Tiles are a design deliverable consisting of fonts, colors and interface elements that communicate the essence of a visual brand for the web.They help form a common visual language between the designers and the stakeholders and provide a catalyst for discussions around the preferences and goals of the client.
In a page description diagram, the content areas of the page are described in prose, as in a functional specification. The content area descriptions are arranged on the page in priority order. Typically, I will define the horizontal axis of the diagram as the page priority. Thus, content areas described on the left side of the page are higher priority than those on the right side of the page.With this approach, the diagram represented the two main issues: priority and content. I found that I could include layouts of individual content areas to show, for example, how the “check flight status” form might look. These mini-layouts helped our client visualize the interactivity, but did not lock the designer into any particular approach. Our conversations with the client focused on the nature of the content and functionality and the relative priority of the page contents.
Some hands-on experience - pros and cons - of various mobile prototyping tools.
So what prototyping methods have we got at our disposal and what are the pros and cons for each? What differences are there from testing desktop prototypes (apart from the obvious difference in screen size)?
Read more at cxpartners.co.uk
This is a guide on how to take your Axure prototype and run it off-line on an iPhone or iPad. This means you can design a full-screen, app-like prototype, with no browser chrome, and run it when out of wi-fi range (useful for demoing at trade shows).
"An easy to use, powerful, and flexible framework for building prototypes and production code on any kind of device."